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Inside the Goblin's Camp in Baldur's Gate 3 lies two enemies with some of the best drops in the first act: Minthara and Dror Ragzlin. Both are not to be underestimated, and you'll need to be clever if you plan on standing up for justice (... or simply looting them for their wondrous items).

RELATED: Baldur's Gate 3: Complete Guide To Rogues

Your first step will be breaking into the Goblin Camp. Whether you come in blades-blazing or sticking to the shadows, Minthara and Dror will take a certain type of strategy and nuance the goblins you're used to don't require. You'll want your best party members and your sharpest thinking cap.

Fight Preparation: Recruiting Halsin

Drow Rogue Frees Halsin From Prison And Fights Goblins

Regardless of how you've managed to get into the Goblin Camp, you'll want to grab Halsin before marching in against the big bads that are Minthara and Dror Ragzlin. You can find him in the prisons in the far back left room of the Goblin Camp's temple.

Speak with the two goblins terrorizing the bear in the cage to begin a fight sequence where Halsin breaks out of prison with your aid.

Prioritize killing the two young goblins terrorizing him. They'll run out and alert more guards to come in and fight you, both of which are dangerous Ranger classes.

Tiefling Paladin Convinces Halsin To Aid Against Minthara and Dror

Once Halsin is free, convince him to join your team in wiping out Minthara, Dror Ragzlin, and the Priestess Gut. This will give you a total party of five rather than four.

With Bear-Halsin at your side, march out and begin taking out the goblin rangers on the other side of the door.

How To Defeat Minthara

Drow Rogue With Absolute Mark Meets Minthara In Dialogue

Basic Information

HP

57

AC

15

Speed

9m

Size/Weight

Medium/50kg (Humanoid)

Stats

Str

Dex

Con

Int

Wis

Cha

15 (+2)

12 (+1)

15 (+2)

12 (0)

18 (+4)

16 (+2)

Feats

Darkvision

Minthara can see in the dark up to 12m.

Fey Ancestry

Minthara cannot be put to sleep by magical means and has advantage against being Charmed.

Sunlight Sensitivity

When in sunlight, Minthara has disadvantage on attack rolls and Perception checks that rely on sight.

Spellcasting

Minthara can cast the following spells:

  • Bless
  • Cure Wounds
  • Guiding Bolt
  • Hold Person
  • Mirror Image

Attacks

Xyanyde (Mace)

+5 to hit, 5ft; 1d6 + 2 Bludgeoning damage. Xyanyde's Fire: On a missed hit, encase the target with Faerie Fire (once per short rest).

Minthara is located in the room to the right of the great double doors leading to Dror Ragzlin. She's recommended to fight first out of the two due to rare, unintended instances where she might accidentally be added to Dror Ragzlin's fight.

On approach, take out the scrying eye with a Sneak Attack (if possible) and then the goblin patrolling the area in the room before reaching her. This will leave only Minthara and a goblin named Rozzak.

Tiefling Paladin And Haslin Block Minthara While Rogue Sneak Attack Ranged

In preparation, place a Rogue or a ranged character up the ladder on the right side of the room before crossing the bridge to Minthara. Place Halsin and another tanky character at the end of the bridge to prevent Minthara from getting past. The rest of your characters can shoot over them.

When you're ready, use one of the characters behind Halsin to shoot Minthara's minion, Rozzak. He's a liability since he'll be focusing on reaching the war drum up the rock face on the far side of the room.

Do not let him touch the War Drum under any circumstances. He is your first priority. Otherwise, you'll have the entire building rushing toward you for reinforcements.

With Rozzak defeated, Minthara will rush forward toward the bridge chokepoint. With your high AC character's blocking the way, she'll only be able to use Guiding Bolt or Hold Person on your ranged characters.

Team up against her with all of your characters, and she honestly doesn't stand much of a chance. In a 5v1, Minthara is very quickly packed up and tossed aside.

Rewards For Defeating Minthara

Tiefling Paladin Uses Divine Smite On Minthara

Defeating Minthara leaves you with her magical mace and her much-appreciated Spidersilk Armor which gives +1 to Stealth and Advantage on Constitution saving throws.

Related: Baldur's Gate 3: Complete Guide To Fighters

How To Defeat Dror Ragzlin

Meeting Dror Ragzlin In Dialogue First Time

Basic Information

HP

50

AC

11

Speed

9m

Size/Weight

Medium/50kg (Hobgoblin/Humanoid)

Stats

Str

Dex

Con

Int

Wis

Cha

18 (+4)

12 (+1)

16 (+3)

12 (+1)

10 (0)

15 (+2)

Feats

Darkvision

Dror can see in the dark up to 12m.

Martial Advantage

Deal an extra 2d6 each turn when hitting with a melee weapon attack beside an ally who is not incapacitated within 2m of the target.

Attacks

Aura of Leadership (Spell)

Can cast Aura of Leadership for nearby allies to gain +1d4 Force damage on attacks.

Faithbreaker (Weapon)

+6 to hit, 5ft; Onehanded: 1d8 + 5 Bludgeoning damage; Twohanded: 1d10 + 5 Bludgeoning damage. Absolute Power: 1d6 Force damage accompanies a strike and on a failed Strength save, the target is pushed back 5m.

Dror Ragzlin is a fairly concerning boss by himself. His Faithbreaker weapon is nothing to sneeze at, and he hits like a truck. However, the fear Dror elicits is made even more potent by the sheer number of enemies that accompany him in his room in conjunction with his "Aura of Leadership" spell.

Inside his room, he is assisted by:

  • x2 humanoid Rangers
  • x1 Goblin Ranger
  • x1 Goblin Devout
  • x1 Goblin Warlock
  • x1 Goblin Bouyahg (melee)

With Dror Ragzlin, that's a total of seven enemies. Having Halsin makes a big deal here in evening the scales more in your favor.

Entering Dror Ragzlin's Room

To begin, split your party thusly:

  • Group One: Halsin and a spellcaster
  • Group Two: A rogue and another ranged character (likely spells)

Your fifth can be placed anywhere that feels most comfortable for your playstyle. If your fifth is a tank, it's recommended, however, to place them in Group Two.

Your rogue should stay on the right with the locked door, and your other team should go to the open door on the left. Unlock the door with the rogue.

Gale Uses Firebolt On Weakened Goblin During Dror Ragzlin Fight

As you enter the room, Dror will be busy with his disciples giving a speech.

  • Group One: Leave Halsin at the door and send the spellcaster up the stairs to the second level with good visuals over the group (namely where the second floor curves).
  • Group Two: Leave the rogue at the door and send the other character up the stairs to parallel to Group One's spellcaster.

There are ladders to a third level of rafters that you can use as well. The rogue does well up here, allowing for consistent Sneak Attack damage. However, the drawback is that it can sometimes be a little overkill or easily put people out of your range when you need it most.

Dror Ragzlin Targeted By Gale Scorching Ray While Halsin Blocks Door

When you're ready, use your Rogue's Sneak attack on the lowest health enemies within range and farthest outside the group. Take out as many as you can while hiding to prevent initiating combat.

When combat starts, use your spellcasters to begin firing on the enemies closest to the doors. Leave Dror for last. Your priority is cutting down the number of enemies quickly.

Halsin and any other tank can be moved forward just enough to bait enemies away from the rogue and spellcaster(s).

If you need to move your rogue because too many are rushing toward them, you can dash back through the doors and around to the other set of doors, hiding along the way to throw the goblins off your tail and instead focus on Halsin.

Halsin And Tiefling Paladin Stand Over Dror Ragzlin Body

Once the smaller enemies are dealt with, you can begin focusing on Dror Ragzlin. His low AC makes him particularly susceptible to most ranged attacks, and his low Dexterity can also make him weak to an assortment of other feats and spells.

Halsin can take the brunt of a few hits from Dror all right while the rest of your characters go ham on Dror. Giving him a Bane spell, a Hex, or tripping him up with Grease can also be really effective here.

Rewards For Defeating Dror Ragzlin

Party Adventurers Discover Dror Ragzlin's Goblin Camp Treasure Room

Once Dror Ragzlin is defeated, you can take Faithbreaker from him for an especially effective hammer weapon and a key to his treasure room.

The treasure room is located on the second floor above the throne and behind a metal gate. Use Dror's key to access it and receive:

  • 400-500 gold
  • Helmet of Grit - When the wearer has less than half health, they receive an additional bonus action. Also passively gains +1 to Dexterity saving throws.
  • Springstep Boots - When the wearer dashes or takes a similar action, they gain improved Movement.
  • Amulet of Selune's Chosen - Gain the Selune's Dream Cantrip (heal an ally with a chance to accidentally put them to sleep).

With all your treasure stashed away in your bags-of-holding for safe keeping, you can return to the Druid's Grove with Halsin (provided Gut is also dealt with) and let the druids and tieflings in on the good news. And a special bonus: you get one hell of a party too (pun-intended).

NEXT: Baldur's Gate 3: Short Rest And Long Rest, Explained