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If stealthy and smooth are two words you'd use to describe your playstyle when choosing a class for Baldur's Gate 3, then look no further than your tried-and-true Rogue. A powerful class hogging all the Bonus Actions and turn economy for themselves, Rogues make Fighters jealous and Clerics weep.

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These dextrous mischief-makers are a staple for any stealth operation or under-the-table dealings, and they make for one of the best ranged-support characters in the game. Perfect for newbies and experts alike, the Rogue is a class with a bunch to brag about and few caveats to suffer.

Rogue Overview

Astarion Uses Hide At Edge Of Goblin Sight On Goblin Camp Bridge

"With stealth, skill and uncanny reflexes, a rogue's versatility lets them get the upper hand in almost any situation."

The Rogue is a stealth class that specializes in anything that may make use of Dexterity. Lockpicking, pickpocketing, sneak attacks, and more all fall under the umbrella of the Rogue's talents. And speaking of talents, their use of Expertise means that not only are these Rogues skilled, but they're also great at passing skill checks.

Although typically a very squishy class with a lower health pool and preference for Light Armor, they don't actually need the benefits other classes rely on. With the ability to reliably hide and dip in and out of combat, you need not fear damage when you're rarely in the position to take any.

In addition, the Rogue has the opportunity to deal massive amounts of damage through their Sneak Attack feat. With their defenses covered, great roleplay utility, and offensive capabilities, they are a deadly class worth considering for any party.

Level

Proficiency Bonus

Sneak Attack Damage

Feats

1

2

1d6

Sneak Attack (Melee and Ranged), Expertise

2

2

1d6

Cunning Action (Dash, Disengage)

3

2

2d6

Subclass Choice

4

2

2d6

Ability Score Improvement or Choice of Feat

5

3

3d6

Uncanny Dodge

Skills, Proficiencies, and Starting Equipment

Drow Rogue Character Profile Examination With Proficiencies

As a Dexterity-based class, the Rogue is granted access to skills that capitalize on this stat. Additionally, their use of Intelligence is as much a bonus for their skills as it is an open door for the Rogue's spellcasting subclass: Arcane Trickster.

Their health is relatively average-to-low with a starting amount of 8 + your CON modifier and then an additional 5 + your CON modifier for each level-up.

  • Saving Throws: Dexterity, Intelligence
  • Skills: Choose two from Acrobatics, Athletics, Deception, Insight, Insight, Intimidation, Investigation, Perception, Performance, Sleight of Hand, or Survival. Then choose any two of your proficient skills (from class, background, or race) and gain expertise with them.
  • Proficiencies: Light Armor, Simple Weapons, Rapiers, Hand Crossbows, Longswords, Shortswords, Thieves' Tools.
  • Starting Equipment: Dagger, Shortbow, Thieves' Tools, two Grease Bottles, Leather Armor, Leather Boots.

Rogues begin with only a dagger and a shortbow for weapons, so they'll be relying mostly on ranged attacks at the start for survivability's sake. Finding better weapons, like Rapiers, is a must along any adventure to ensure the Rogue has a reliable weapon for melee.

Otherwise, their starting gear of Thieves' Tools and decent Leather Armor is a helpful start that allows you to begin lockpicking things from hour one and some okay gear that will need replacing at higher levels but is passable at the start.

Feats

Astarion Uses Dash To Climb Craggy Rockface Wall

The feats for both the Rogue and its subclasses are where any Rogue build shines.

Sneak Attack is a large part of the Rogue's charm, allowing this normally squishy class to deal large amounts of damage. Getting it to work, however, requires skill and good planning on the player's part. After all, it only works when you have advantage against an enemy, achieved through:

  • Being unseen by a target when you attack it (e.g., Hiding).
  • The target being Prone.
  • An ally being within five feet of the target.

The additional bonuses of Cunning Action are helpful as well, allowing you to increase your movement capabilities for maximum positioning or to slip out of enemies' grips without issue. However, Uncanny Dodge is a huge boon to a class that can't take many hits, sparing you large chunks of damage that might have otherwise been threatening.

Feat Level

Feat

Effect(s)

1

Sneak Attack

When wielding a finesse weapon (melee) or a ranged weapon and you have advantage on an opponent, deal additional Sneak Attack damage as a bonus with your weapon's damage on a successful hit. This damage increases by 1d6 for each uneven level the Rogue gains (see chart in Rogue Overview for level-appropriate damage die).

2

Cunning Action

Gain the ability to use Dash and Disengage as a Bonus Action.

5

Uncanny Dodge

When a seen attacker hits you with an attack, use your Reaction to halve the damage. If you have already halved the damage against an attack where you made a DEX saving throw, take no damage.

Other Feats

Subclass: Arcane Trickster

Drow Rogue Levels Up And Chooses Arcane Trickster Subclass With Chill Touch

"Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion."

Feat Level

Feat

Effect(s)

3

Spellcasting

You learn how to cast spells.

3

Mage Hand Legerdemain

When casting Mage Hand, you can perform additional tasks like:

  • Stow an object held by the hand on a person or in a container.
  • Retrieve an object held by a person or in a container.
  • Use Thieves' Tools or Trap Disarming Kits at range.

You can use your Cunning Action to Bonus Action move this hand, and enemies must roll a Perception against your Sleight of Hand to notice this hand when performing any of these tasks.

The Arcane Trickster capitalizes on using sneaky magic tactics to get the upper hand on targets from a distance. Contrary to the Thief, which prefers to do things a little more up-close-and-personal, the Arcane Trickster can use their Mage Hand to get into antics without being anywhere nearby.

As a spellcaster, the Arcane Trickster is a Wizard class that uses an Intelligence spellcasting ability. This means:

  • Spell Save DC: 8 + your proficiency bonus + Intelligence modifier.
  • Spell Attack Modifier: 8 + Intelligence modifier.

Additionally, you have a set number of cantrips and spells known. One of your cantrips known will always be Mage Hand, and it will not factor into the chart below. These known spells can be swapped on level-up.

Arcane Trickster

Spell Slots

Level

Cantrips Known

Spells Known

1

2

3

4

3

2

3

2

-

-

-

4

2

4

3

-

-

-

5

2

4

3

-

-

-

Arcane Trickster Spell List

Subclass: Thief

Drow Rogue Levels Up And Chooses Thief Subclass With Fast Hands Feat

"In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ."

The Thief is one of the best subclasses of the Rogue across the Player's Handbook of D&D and its many affiliated extensions. This is primarily because of the class's creme-de-la-creme: Fast Hands, allowing the class to take a whole additional Bonus Action. Why is this good?

  1. Bonus Action One: Hide.
  2. Action: Make a ranged (or melee) Sneak Attack.
  3. Bonus Action Two: Hide again.
  4. Next Turn: Make another ranged (or melee) Sneak Attack.

The thief allows the abuse of Hiding and Sneak Attack, making it a most useful adversary in stealth or assassination missions within the base game. It also means that this method can help defeat enemies without directly triggering Initiative and Combat Turn Order.

Feat Level

Feat

Effect(s)

3

Fast Hands

Gain the use of an additional Bonus Action.

3

Second Story Work

Gain Resistance against falling damage.

Second Story Work has been severely nerfed and changed from its original form in the Player's Handbook of Dungeons & Dragons. It no longer allows you to climb without a penalty to your movement speed nor allows you to add your Dexterity modifier to the maximum distance of your jump.

Subclass: Assassin

Meeting Astarion For The First Time Cutscene

This subclass of Rogue has been confirmed for the official release. It is not available in Early Access for play. The Assassin will allegedly specialize in first-turn combat and disguises, but the full details are not yet known.

Regardless of what choice you make, the Rogue remains a near-necessary staple for any adventuring party. As good at getting you into trouble as they are at getting you out, you'll never feel a dull moment when you're in the presence of a Rogue - let alone playing one.

NEXT: Baldur's Gate 3: Should You Pick An Origin Character Or Create Your Own?