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Of all possible playable classes in Baldur's Gate 3, few commands the battlefield in the way the Fighter class does. A reliable class with extraordinary versatility, you can never go wrong when picking this class. For Dungeons & Dragons veterans as well as new faces at the table, this class works well under any hand.

RELATED: Baldur's Gate 3: Complete Guide To Rogues

In any standard playthrough of Baldur's Gate 3, you'll at least have one fighter to rely on, but if you're hoping to make your own fighter or just don't know what path you want to take them on, this guide has you covered. From feats to maneuvers, the Fighter class is a broad class worth mastering.

Fighter Overview

Wood Elf Fighter Uses Action Surge And Faces Down Goblin Giant On Bridge

"Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin."

The Fighter is a combat-focused class that can either specialize as a front-line damage tank or as a skilled ranged-support character. They have no access to spells without subclassing into Eldritch Knight, but a fighter's proficiencies in all types of weapons and armor makes them a versatile combat class worth having in your party.

Fighters also boast an extraordinary action economy with their access to Action Surge, a number of beneficial Bonus Actions, access to Reactions, and even Extra Attacks per Action. That's a lot of actions.

Lae'zel is a Fighter, and her immense usefulness from the beginning of the game makes her a fantastic party member.

Fighter Class Progression

Level

Proficiency Bonus

Feats

1

2

Second Wind, Choice of Passive Fighting Style

2

2

Action Surge

3

2

Subclass Choice

4

2

Ability Score Improvement or Choice of Feat

5

3

Extra Attack

Skills, Proficiencies, and Starting Equipment

Stats And Equipment Display Of Wood Elf Fighter With Blazing Sword

The Fighter specializes in physical-based skills and abilities.

Additionally, the Fighter has one of the highest starting health pools, at ten + your Fighter's Constitution modifier. Upon level-ups, they enjoy a 6 + CON modifier bonus to their HP.

  • Saving Throws: Strength, Constitution.
  • Skills: Choose two from Athletics, Acrobatics, Animal Handling, History, Insight, Intimidation, Perception, and Survival.
  • Proficiencies: All armor, Shields, Simple and martial weapons.
  • Starting Equipment: Longsword, Shortbow, Scale Mail, Leather Boots.

Their stats typically lean toward Strength and Constitution, but Dexterity-based Fighters work just as well.

With so many opportunities for weapon-swapping in the game, their proficiency in all weapons and armor and their ability to enjoy ability scores high in either Strength or Dexterity means that they're an extremely versatile and easy-to-build class perfect for both beginners and veterans.

Feats

Wood Elf Fighter Uses Second Wind During Combat

Feats are where the Fighter class really shines.

All of their feats synchronize exceptionally well, and none of their early-game feats compete with one-another for action economy. It is possible to make use of all the Fighter feats in a single turn, and for that reason, they typically dominate the battlefield in terms of the amount of actions and bonus actions they can make (right up there with Rogues).

Their class feat pool is one of the smallest of the classes, but their potential between the class feats and their subclass feats means you shouldn't underestimate a Fighter.

Feat Level

Feat

Effect(s)

1

Second Wind

Use your Bonus Action to regain HP equal to 1d10 + your Fighter level. Can use once per rest.

1

Fighting Style (Passive)

Choose one of the following to gain a passive bonus:

  • Archery - +2 bonus to attack rolls with ranged weapons
  • Defense - +1 to AC when wearing armor
  • Dueling - +2 to attack rolls when wielding a melee weapon with one hand while the other is empty
  • Great-Weapon Fighting - Reroll 1's and 2's when wielding a 2-handed weapon with both hands
  • Protection - Impose disadvantage on enemies when they attack allies within 1.5m if you're wielding a shield
  • Two-Weapon Fighting - Add ability modifier to damage of an off-hand attack

2

Action Surge

Gain 1 additional Action for a turn. You can use this once per rest.

5

Extra Attack

Attack twice during an attack Action.

Other Feats

Subclass: Battlemaster

Wood Elf Battlemaster Fighter Faces Goblin With All Maneuvers Ready

The only feat the Battlemaster enjoys before reaching seventh level is "Combat Superiority." This feat allows you the ability to learn and use maneuvers through the expenditure of special dice known as "Superiority Dice." In Baldur's Gate 3, you are allotted four of these.

Each maneuver uses a DC save mechanic.

Maneuver save DC = 8 + your proficiency bonus + your Strength modifier.

Unlike in standard Dungeons & Dragons gameplay, you do not get a choice to use your Dexterity instead of Strength for your maneuver save. Additionally, Battle Master used to have the "Student of War" feat, which allows the learned proficiency of an artisan tool of your choice. Baldur's Gate 3 does not have this.

All Maneuvers

Maneuver

Type of Action

Effect(s)

Menacing Attack

Action

Deal 1d8 of your weapon's damage type + your STR modifier. On a failed WIS save, the target is Frightened.

Pushing Attack

Action

Deal 1d8 of your weapon's damage type + your STR modifier. On a failed STR save, push the target back 4.5m.

Rally

Bonus Action

Give an additional 8HP to an ally within 18m.

Riposte

Reaction

When a creature misses you with a melee attack, make a melee attack back.

Trip Attack (Melee/Ranged)

Action

Hit an enemy for 1d8 of your weapon's damage type + your STR modifier (on melee attack) or your DEX modifier (on ranged attacks). On a failed STR save, the target is tripped and knocked Prone.

Disarming Attack

Action

Hit an enemy for 1d8 of your weapon's damage type + your STR modifier. On a failed STR save, the target drops the weapons they're holding.

Subclass: Eldritch Knight

Lae'zel Levels Up And Chooses Eldritch Knight Subclass Fighter

Much like the Battlemaster, the Eldritch Knight only gets one feat: Spellcasting. This allows a fighter to cast spells, and up until the seventh level, an Eldritch Knight can know only two cantrips and four level one spells (of which only two can be prepared at the third level and three can be prepared at the fourth and fifth levels).

All Eldritch Knight spells fall under the Wizard spellcasting class, and this means that their spellcasting ability is Intelligence.

  • Spell Save DC: 8 + proficiency bonus + Intelligence modifier.
  • Spell Attack Modifier: 8 + Intelligence modifier.

Weapon Bond, Eldritch Knight's bread-n-butter, is not available in Baldur's Gate and serves as a slight but manageable debuff to the class overall, at least when compared to tabletop.

Eldritch Knight Spell List

Subclass: Champion

Wood Elf Fighter Uses Action Surge

This class is confirmed to be part of the official release of Baldur's Gate 3. It is not available in Early Access. According to the Player's Handbook, this class will specialize in improvements in overall stats and performance with increased proficiency bonuses and critical chances.

Regardless, any class chosen for the fighter typically does well. Whether you're hoping for a tricky Battle Master, a spellcasting Eldritch Knight, or the all-around reliable Champion, the Fighter proves itself time and time again to be a remarkable combat class with exceptional versatility in gameplay and roleplaying potential.

NEXT: Baldur's Gate 3: Should You Pick An Origin Character Or Create Your Own?