Very little in Dungeons & Dragons helps to fulfill the high fantasy feeling more than the plethora of magical items in the world, regardless of how difficult they are to find. When you find one that complements your character well, it can enhance gameplay to such an amazing degree, especially if you rely on a certain amount of spell slots like the Sorcerer.

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Having access to magical items that can help you save on those slots, get the most of them, or generally keep you alive long enough to use all of them can revolutionize the way you play your character.

10 Amulet Of Health

amulet of health item image from basic rules wizards of the coast
Basic Rules via Wizards of the Coast

With so many spells at your disposal as a Sorcerer, it's only natural that you'd have a fair few Concentrations spells. Of course, you likely want to keep these up for as long as you can manage so having a high Constitution is important, though it is very tempting to make it a dump stat.

Fortunately, with the Amulet of Health, you can do just that because it will immediately raise your Constitution score to 19, which will make it much harder for your enemies to make you lose your spell.

9 Animated Shield

animated shield item image basic rules wizards of the coast
Basic Rules via Wizards of the Coast

Traditionally, spellcasters don't use shields because it takes at least one of their hands out of commission, which makes it much harder to cast spells. The Animated Shield can solve all of those problems, however, by leaving your hands free once you activate it.

It only takes a bonus action to activate and it will last for up to a minute, meaning you can enjoy all the armor perks of a shield while having none of the drawbacks as a spellcaster. You just make sure you don't end up incapacitated (or dead) because it will immediately deactivate.

8 Planar Shards

planar shards featuring the shadowfell shard, feywild shard, and far realms shard, drawn by christopher burdett for tasha's cauldron of everything
Planar Shards by Christopher Burdett

There are a few different Planar Shards, though the most notable three is the Astral Shard, the Far Realm Shard, and the Feywild Shard. For the most part, all three have the same function, allowing you to connect these small shards to an object and use them as a spell focus.

The difference comes from the different Metamagic effects.

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When you use the Metamagic option for a spell while using this shard as a focus for the Astral Shard, you can teleport to a space within 30 feet. With the Far Realm Shard, you can cause a tentacle to rip through the fabric of reality and attack a creature within 30 feet of you, causing them to take psychic damage and become frightened on a failed save.

With the Feywild Shard you get to roll on the Wild Magic Surge table, which is an awesome choice if you don't have the Wild Magic sorcerer subclass.

7 Cloak Of Displacement

cloak of displacement item image basic rules wizards of the coast
Basic Rules via Wizards of the Coast

So long as you're attuned to the Cloak of Displacement, anyone who attacks you will have disadvantage on their attacks against you, though if they do happen to get a hit on you the displacement effect will temporarily stop working until your next turn.

Given that Sorcerers can be a bit fragile, having some way to make it harder to hit you, especially if you end up in melee combat, is important. Whether it only saves you from one hit or twenty, it's worth at least giving this magical cloak a shot.

6 Pearl Of Power

Sorcerer casts magehand during an auction to try and steal an item on display from behind the curtain
Magehand Thief by Craig J. Spearing

Although Sorcery Points can be exchanged for spell slots it's really not worth it to use your Sorcery Points like that when you're at higher levels. So, to make up for this, a Pearl of Power is a great option to have at hand.

You can readily exchange it for a spell slot up to fourth level when needed, though you should be careful when you use it. A Pearl of Power is a one-time use only object, so it can't just be used whenever you feel like it, unless you have multiple on hand, that is.

5 Ring Of Spell Storing

A set of rings with runes written upon them, a ring of spell storing item image
Basic Rules via Wizards of the Coast

The Ring of Spell Storing is an absolute must-have item for Sorcerers because it allows you to store up to five levels of spells at a single time. These spells can be used at any time without using up a spell slot, though unless you have multiple copies in the ring, you can only use it once.

You could store a single fifth-level fireball or five of the most useful first-level spells if you desired, and when you need to get picky with what spells you have active for the day, this gives you a little bit more in the way of options.

4 Staff Of Charming

staff of charming quarterstaff item image from basic rules via wizards of the coast
Basic Rules via Wizards of the Coast

Given that Sorcerers usually have a relatively high Charisma, it only makes sense to have a staff that would allow you to cast Charm Person, Command, or Comprehend Languages while using your spell save DC.

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Even better is that the Staff of Charming can be used as a melee weapon in a pinch, so you hopefully won't be left in the dark if you end up between a rock and a hard place. The staff only has 10 charges, though each spell takes a single charge, and it regains 1d8+2 charges at dawn, so you can use it pretty often.

3 Bloodwell Vial

Dungeons & Dragons a spellcaster tiefling in front of a foggy coastal background
The Adversary by Wizards of the Coast

The Bloodwell Vial is great to have as your spellcasting focus because it will give you a bonus to your Spell Attacks and increase your Saving Throw DC by the amount of rarity up to +3. Even better than that, when you're on a short rest and use Hit Dice to recover some HP while you're attuned and carrying this vial, you can regain five Sorcery Points.

Of course, this last effect can only happen once per day and is able to be reused once the next dawn arrives. If you're playing a Vampire Sorcerer or a Dhampir Sorcerer, it also works incredibly well for aesthetic purposes.

2 Wand Of Fireballs

Dungeons & Dragons mage casting Fireball by Kieran Yanner
Fireball by Kieran Yanner

When you're in a tough spot as a spellcaster, fireball is usually a good option, but not always. In fact, your own spell slots are probably better used for spells that aren't fireball, given the array of amazing spells a Sorcerer can access.

So if you really want fireball, try out the Wand of Fireballs. It has seven charges and only takes one to cast a third-level Fireball, though if you could expend more charges to increase the level. After every new dawn, the wand regains 1d6 + 1 of the expended charges.

1 Wand Of The War Mage

Young Sorceress with flaming fists, illustration for Chandra Origin by Lius Lasahido
Chandra Origin, Lius Lasahido

The Wand of the War Mage is a great magical item if you can get your hands on it because it offers you a bonus to Spell Attack rolls and gains a little bit of the benefit of the Spell Sniper Feat. When you are using this wand to make an attack, it ignores half cover, meaning that you won't be rolling at a disadvantage.

Given that the rarity of this magical item starts at Uncommon and goes up to Very Rare, it shouldn't be too horribly difficult to find and start using, which makes it a great option for the earlier levels.

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